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Sony’s VR headset good for gamers

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Sony’s PlayStation VR headgear device. (AP)

SONY’S new virtual-reality system coming out tomorrow, PlayStation VR, is more focused on games than its competitors.

The company says there will be 30 titles at launch and 50 by year’s end - impressive for a new technology.

The headset’s visor hangs down from a halo-like ring worn around the top of the head and it offers more evenly distributed weight and less pressure around the eyes.

What you see inside is replicated on a TV screen, so others in the same room can follow along. It preserves the social aspect of gaming so here are six notable games:

“Batman: Arkham VR” (Warner Bros) is the marquee title in the PlayStation VR lineup, and it’s dazzling. From Batman’s rooftop perspective, the decadent glamour of Gotham City has never looked more vivid; just don’t look down, or you might get vertigo. The gameplay isn’t as satisfying as in Warner Bros’ non-VR Batman titles, but fans of the Caped Crusader will relish the chance to try on the Batsuit.

“Battlezone” (Rebellion) harkens back to the early days of video arcades, reviving Atari’s classic monochrome, pseudo-3-D tank battle in full-colour, 360-degree glory.

Like the old game, “Battlezone” is fairly simple - shoot everything that moves - but it gets frantic when you find yourself dodging incoming fire from every direction.

“Until Dawn: Rush of Blood” (Sony) has nothing to do with last year’s horror gem “Until Dawn” other than the twisted imaginations of its developers. It’s a roller-coaster ride through a demented theme park in which you’re allowed to shoot at the monsters, zombies and clowns that burst through the scenery. It’s a sick little Halloween treat.

“SuperHyperCube” (Polytron) and “Tumble VR” (Sony) are elegant brainteasers. “Cube” asks you to rotate geometric shapes to fit into holes; “Tumble” is a Jenga-like tower-building exercise.

“Job Simulator” (Owlchemy Labs) is the silliest use of VR so far.

It puts you in the shoes of a short-order cook, an auto mechanic, an office worker and a convenience store clerk. But because the simulations were designed by robots from 2050, they have peculiar ideas about how we get things done in 2016.

It’s nowhere near lifelike, but there’s something drolly meta about using such high-powered tech to simulate such mundane activities.

LOU KESTEN

Associated Press

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